Yuzu Wiki – Guides, Updates, Mods & Keys

Last Updated: January, 2026.

Welcome to the Complete Yuzu Wiki Guide, your all-in-one resource for installing, configuring, building, and optimizing the Yuzu Nintendo Switch emulator across all supported platforms. Whether you’re using Yuzu for the first time or developing your own custom builds, this comprehensive guide offers everything you require in one place.

In this guide, you will get platform-specific installation steps, accurate build instructions, recommended configuration practices, and detailed explanations of Yuzu’s advanced systems. These systems include logging, debugging, and performance tuning. This wiki is developed to provide you reliable, up-to-date information. So by using it, you can solve issues, improve emulator behavior, and boost performance on Windows, Linux, and Android.

Getting Started: Downloading & Building Yuzu

Yuzu provides a wide range of installation options categorized according to your operating system and expertise level. 

If you want a personalized version, you can either download a pre-compiled binary or compile Yuzu from the source yourself.

Supported Platforms & Build Guides

  • Windows: Precompiled Windows Build
  • Linux: Linux Build
  • Android: Android Build
  • macOS: Support Deprecated

For downloading Yuzu on Windows, Linux, and Android, you can visit Yuzu Emulator for PCYuzu Emulator for Linux, and Yuzu Emulator for Android.

Why macOS Support Is Discontinued

It is because Apple does not provide compatibility with OpenGL and the necessary OpenGL extensions in the current macOS versions. Therefore, macOS builds have ceased to be supported because of this limitation.

Advanced Logging System & Filters in Yuzu

The Yuzu emulator comes with a versatile and extensively adjustable logging and debugging mechanism. This mechanism enables developers and power users to pinpoint problems. It is also used to capture detailed behavior and to suppress the noisy logs.

What Log Filters Do

Log filters grant you:

  • Enable comprehensive logs only for certain subsystems.
  • Conceal redundant messages to declutter the logs.
  • Make it easier to identify errors, system crashes, and performance bottlenecks.
  • Trace specific areas like GPU, sound, service modules, and so on.

All log messages are categorized under a “class,” which, in turn, can be filtered by severity.

Log Severity Levels Explained

Yuzu applies severity levels that are standard in the industry. Every level shows the significance and effect of the logged event:

  • Trace: Very detailed, repetitive debug information.
  • Debug: Low-level diagnostic data.
  • Info: General system status messages and milestones of the different execution processes.
  • Warning: Minor issues that don’t affect execution.
  • Error: Execution failures in a specific task.
  • Critical: Severe errors impacting the entire emulator.

Identifying Log Classes

Log class names appear in each log entry.

Example:

[10.285042] Service core/hle/service/service.h:Service::Interface::SyncRequest:84:

unknown/unimplemented function ‘0x01020000’: port=APT:U

In this code, the log belongs to the Service class.

How to Configure Log Filters in Yuzu

To customize log output, do the following:

  • Open Emulator and then Configure.
  • Go to General and select Debug.
  • Change the Global Log Filter field.

Filter Rule Format

The filter string contains rules that are separated by spaces:

  • “Class.Subclass:Severity” gives a minimum severity to that log class.
  • *: Severity → the wildcard rule applied to all classes.
  • The rules are applied from left to right, which means that the later rules will override the earlier ones.

Common Filter Examples

  • *:Info → sets all logging classes to Info.
  • Service: Info → only adjusts the Service class.
  • Service.FS:Trace → enables Trace for the Service.FS subclass.

Frequently Asked Questions (FAQs)

Yes! You have the option to compile Yuzu from the source using the released build instructions. To try new features, add personal patches, or devote time to the development process, this is perfect.

In order to enhance performance, update the GPU drivers, select the right rendering API, turn on asynchronous shaders, utilize multicore CPU improvements, and apply system settings. The wiki’s Performance Hub includes full step-by-step Yuzu performance optimization guides.

The most common reason for Yuzu’s lag is the use of outdated GPU drivers, wrong graphics API settings, or your CPU/GPU not being able to deliver the performance required by the game. It may also stutter during the building of shader caches, which is a normal thing to happen in the first runs. Generally, the switch to Vulkan, driver updates, and the use of asynchronous shaders would lead to a considerable lag reduction.

Shader compilation is the main reason for stuttering in Yuzu, so that the performance gets better after some minutes of playing.  Smoother performance can be procured if you use Vulkan and turn on asynchronous shaders, plus update your GPU drivers.  Then, also shut background applications and check if the CPU governor/power plan is set to high performance.